Unreal Engine 4
- Blueprints (Interfaces)
- ShooterGame Assets
- Destructible Meshes
This is a little first person shooter made in Unreal 4 using blueprints.
The goal was to learn how the engine works and to be able to play around with it's features.
Every level is a small target practice area where you have to target the orange cubes, those explode when shot down.
Being my first project in Unreal 4, I found the engine really nice to work with.
There is a lot of visualisation and working with blueprints, once you get the hang of it,
feels like it's going smoothly.
I can't wait to try C++ in the engine.