- DirectX 10
- NVIDIA PhysX 2.8.3
- GPU Skinning
- CPU Shadow mapping
- PhysX API : Forcefield Explosion
This is the project for my graphics programming 2 end exam. I made a mini target practice game that displayed the implemented requirements:
One PhysX API (Forcefield Explosion)
Merging all those features together was tricky at some times. Like after post-processing it couldn't draw my particles anymore. But after a lot of time spending fixing the code here and there it actually came together and was really nice to see.