Given by teachers
- DirectX 10
- NVIDIA PhysX 2.8.3
- Three joints: Breakable NxFixedJoint, NxRevoluteJoint, NxPulleyJoint
- Terrain (Collision)
- Binary Cooked Collisionmeshes
- Triggers and Custom Trigger Meshes
This is my first 3D assignment I made using an engine that we made together with the teachers during class.
The purpose of this assignment was to explore and learn the NVIDIA PhysX SDK and be able to implement some of its features in that application.
I really enjoyed working on that assignment because there's so much to learn from both DirectX and PhysX. The possibilities are endless.